Board Thread:Roleplay/@comment-25433946-20141011060324/@comment-25430487-20160124175200

2: Daniel learns how to summon zords zords! Zords can be placed anywhere within 100 m of any ranger's position. Zords small enough to fit inside the bunker are stored rooms attached to the other elevator. Summoning them can be accomplished from the Power Chamber, via one of the consoles. Ms White either had a connection to here from her terminal on the Bridge, or else was directly connected to Power Chamber through her own mind.

4: Daniel learns how to commlink with the Rangers while in the field! He can communicate with them through a microphone and speaker set up at one of the terminals here in the Power Chamber. An executable allows him to view the helmet cams of any of Ms White's Rangers.

First round is complete. Next round is 9 - Midnight. No penalties. Make you computer use roll.