Board Thread:Roleplay/@comment-25433946-20141011060324/@comment-25430487-20160124154055

Ms White wasn't one to leave a papertrail. Just like her home, the Power Chamber is meticulously clean and devoid of clutter. Just like the bridge, information here is only kept electronically, accessible by two main panels affixed to two different stations. The third panel, between the two with monitors, features no obvious input/output devices, but does feature a wall of flickering lights and a large upright tube through which a swirl of coloured energy flows.

(The roll of 4 was on 2d6, correct?)

With a roll of 15, Daniel gets 1 discovery. Roll a d10.